Pokazywanie postów oznaczonych etykietą quality. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą quality. Pokaż wszystkie posty

poniedziałek, 2 lipca 2012

Settings

Right now I'm getting ready to start capturing footage from the demos I've picked. Before I start doing that, I have to know what in-game configuration (cfg), resolution and frame rate I want to use.
I already know that the video resolution will be 1280x720 (limitted by the competition rules). I'm not yet sure about the config, as I want to try out something different. As for frame rate, I want to add some motion blur to the video, but not too much. I can achive that in two ways - by using a wolfcamql command called mme_motionblurframes or by capturing the video with a higher frame rate and then lowering it in vegas.
I'm going to try different values until I'm happy with the outcome.
I was also playing around with the codecs. For the first time I made a low quality template for rendering fast previews to check if the video and audio are synchronised together properly, I don't need high quality to check that. In my previous projects I used to render short parts in max quality just to check if something is right. Such a waste of time! With the deadline closing in, I don't have time for that, so these LQ previews will work wonders. ;)  I was also looking for some real high quality settings.. and I found some but it was compressing veeery slowly (5 seconds took 10 minutes to compress), so I'll have to play around some more with different values. Such things take time but they're necessary if you want to make the movie properly. More news soon!


piątek, 29 lipca 2011

ding dong!

Today is my last day of work, actually, I'm writing this post from a PC of a friendly local worker, there's a badass laser right next to me, cutting shapes from metal plates.

So yeah, later today I'll have to clean up the dorm and pack my stuff, my father will pick me up in the evening.

Yeeeeah, vacations! Finally a lot of time to focus on the movie. You're probably wondering how's the movie going, and well, it's going slow. Recently I've upgraded wolfcam to 8.3 and noticed this nifty little command that let's you render footage at higher res then your screen supports, so yeah probably the highest res version will be 1080p but I don't think that it's gonna be the 'main version' what I mean is that the size of frag messages and stuff will be adjusted to the 720p version. I also worked a bit on custom content, like the ingame ads, hud etc - stuff that I have to finish before I start capturing footage.

Recently a few nice movies popped up on ESR, I was envious of zeroql's movie crisp and clear quality so I asked him about it, he gave me a link to a youtube tutorial for ultra HD movies or something, heh, to be honest I expected something more than that, like megui presets, bitrate or something, but it's fine as long as I'll get the desired quality :)

czwartek, 14 lipca 2011

cfg, codecs and quality

Today I was messing around with compression and quality. I've finally set up a nice in-game configuration and I'll be uploading a quality preview to youtube soon (download link as well). I'm thinking about making high and low quality versions. The high quality version would be 720p at 50fps, right now I can't render 1080p videos, would need a new monitor. I'm not sure about the low quality version yet, probably also 720p but 30fps.

There's still a lot to do and hopefully I'll find the motivation.