niedziela, 6 lutego 2011

Few thoughts about frags

Since quakelive is offline right now I can't watch demos for the movie, I thought I'll write a bit about frags for movies.

While watching the submitted demos I noticed few things.

Nowadays when we watch a frag movie we want to see really good content. The frags should be unique and fresh, everyone is already bored by ztn plasma + rail spawn kills, dm6 'rail-jumppad' lg holds, etc. Also, the viewer is looking for kills that require skill, random spammed rocket that results in a mid air rocket isn't anywhere as good as a precisely landed one. Every-day, casual frags don't have a place in frag movies as well. We all know that.. Yet, for some reason, some players (and I'm not talking about only newbies but recognizable players also) don't seem to understand it.

Before submitting a frag, people should actually watch it one more time and ask themselves "Would I like to see a frag like this in a movie?". Everyone always approaches the content of frag movies in a critical way, everyone should look at their own frags in the same way.

You might be thinking that I'm asking for too much.. hell, maybe I do! But if you don't like it then submit your demos elsewhere, there's a bunch of beginners that would be more than happy to get to work on 'average movie quality' frags.

Heh, this post has such a negative feel to it. It's not like I've rejected all the demos I received, some of them are really nice.

If you've submitted some demos to me and you're wondering if they were rejected beforehand just e-mail me and I'll let you know.

Oh and btw, in the info post I mentioned that I'm looking for entertaining and dynamic frags. I had to reject some frags because they weren't dynamic enough but I'm sure some other movie maker would be very happy to work on them because they deserve to be in a movie, they just wouldn't fit in the one that I'm working on. So yeah as I wrote in the last paragraph just e-mail me. To be honest everyone who's submitted some demos should e-mail. Now let's see how many of you follows this blog and is actually interested how things are going, hah! My guess is none :)

Oh and btw 2, I had to reject some frags because they were used in other movies. I don't understand people that submit frags to many moviemakers at once. You could at least let me know! *cough*draven*cough*

Oh and btw 3, I'm still accepting demos!

niedziela, 30 stycznia 2011

Watching demos part.1 :>

Yeeeeah, finally I found some time and actually had the motivation to go through a part of the demos yall gave me so far. So yeah, today I watched 63 demos, out of these only 33 were labeled as OK. The rest was rejected, either because they were too average or were already used in another movie or weren't a quakelive demo at all (yeah really, wtf :D). It took a few hours to get through those demos, and my notebook didn't like it apparently.. even new its bottom is hot.. gotta buy a cooling mat or w/e it's called.

Oh yeah, and for those who are wondering: I'm still accepting demos. :) Right now I'm in the middle of the exam period but once it's over I'll have from 2 to 3 weeks of free time! yeeeh! And I'm planning to spend it on movie making mostly.

piątek, 31 grudnia 2010

Happy new year everybody :)

Damn, time sure flies! I have no idea when did this year pass by. Regarding my movie making the end of 2010 was pretty lazy, but that's ending right now, starting from January I'm reviewing all the demos I've received so far and start putting them together into a movie! If there's enough material that is. If not I'll be making a new post on ESR shortly.

Happy new year.

piątek, 3 grudnia 2010

Wooshhha

Dayumn it's been months since I last posted anything about quake. Mostly because that during the last few months I totally lost interest in following quakelive events. The fact that ql doesn't run properly on my current setup was undoubtedly also played a role.

Anyway, yeah, for those who are wondering, I didn't dich this blog and no, I didn't stop thinking about movie making. I'm still collecting demos for my next project.