I don't have much experience with pixel art, and I think it came out pretty decently. Tomorrow I'll try putting it into vegas:)
niedziela, 25 grudnia 2011
Workworkwork
Today I've made a retro 2D sprite of the sarge model. I'll use it in the intro. Made an forum avatar from it for cityy.


I don't have much experience with pixel art, and I think it came out pretty decently. Tomorrow I'll try putting it into vegas:)
I don't have much experience with pixel art, and I think it came out pretty decently. Tomorrow I'll try putting it into vegas:)
sobota, 24 grudnia 2011
Merry christmas!
Heey, it's this time of a year again. Time sure flies. While I'll be eating tasty things with my family, vegas will render some previews. Time management ftw.
So yeah, merry christmas everyone and happy holidays!
So yeah, merry christmas everyone and happy holidays!
Back to work!
Few days ago I resumed work on the movie. It's almost christmas time and I have a lot of different stuff to do as well but I try to spend my free time on movie making.
I didn't start putting the actual movie together yet, but I'm getting closer to that. Yesterday I've put all of the frags I've got into vegas and rendered previews. If put together these previews make up to about 10 minutes of footage. Of course I won't use all of that. In the end the movie will be somewhere between 4 and 6 minutes, or at least that's what I'm planning. I want to keep it short and interesting. Long movies tend to get boring after a while and I'd rather see people complaining that it was too short than the opposite.
I'll probably go back to wolfcam later on to render a recam or two for appropriate moments in the movie.
Also, still not 100% sure about music, and it's been over a year now that I'm thinking about it. heh. oh btw while talking about dilemmas. I have no freaking idea how to name it. Hopefully I'll think of something while editting.
When will it be ready? In 2012 for sure.
I didn't start putting the actual movie together yet, but I'm getting closer to that. Yesterday I've put all of the frags I've got into vegas and rendered previews. If put together these previews make up to about 10 minutes of footage. Of course I won't use all of that. In the end the movie will be somewhere between 4 and 6 minutes, or at least that's what I'm planning. I want to keep it short and interesting. Long movies tend to get boring after a while and I'd rather see people complaining that it was too short than the opposite.
I'll probably go back to wolfcam later on to render a recam or two for appropriate moments in the movie.
Also, still not 100% sure about music, and it's been over a year now that I'm thinking about it. heh. oh btw while talking about dilemmas. I have no freaking idea how to name it. Hopefully I'll think of something while editting.
When will it be ready? In 2012 for sure.
środa, 2 listopada 2011
Bleh
Well, I haven't posted for a while, the reason behind that is simple. For now, I've lost motivation to work on my current project. It doesn't mean that I'm dropping it. The release is postponed and that's it.
Right now I'm learning 3D modelling in ZBrush. It's a great tool and after learning it I will be able to use it to improve my quake videos as well as start making my own 3d models and animation (with some additional software). I really want to get into this kind of stuff and express myself.
Quake videos have a very niche audience, whereas CG art scene is huge but at the same time very demanding (almost as demanding as ESR users ;))
So yeah, apart from my quake vids, expect some 3d content from me in the future.
Right now I'm learning 3D modelling in ZBrush. It's a great tool and after learning it I will be able to use it to improve my quake videos as well as start making my own 3d models and animation (with some additional software). I really want to get into this kind of stuff and express myself.
Quake videos have a very niche audience, whereas CG art scene is huge but at the same time very demanding (almost as demanding as ESR users ;))
So yeah, apart from my quake vids, expect some 3d content from me in the future.
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