Few words about me

I'm a student and a casual quake player. I've played quake3 offline since it's release and started playing online a couple years ago. Oh, also, to avoid confusion: I am not [cb]HellSpaWN nor any hellspawn you might have known in the past. People use to ask me if I'm "this" hellspawn or "that" hellspawn all the time.

I always enjoyed watching quake movies. Soon I wanted to make movies myself. So far I've made 7 movies. My first four movies were made from quake3, and they aren't widely known, mostly because 3 of them feature freeze rail frags only. You might want to take a look at The Dojo though. The remaining 3 movies you might already know: Zero, seventeen and the most recent and successful - afterspray. You can find all of them on my youtube account.

The purpose of this blog is sharing some of my thoughts or interesting things that I might come across the world wide web and also giving everyone a heads-up about the status of my current projects.

sobota, 24 grudnia 2011

Back to work!

Few days ago I resumed work on the movie. It's almost christmas time and I have a lot of different stuff to do as well but I try to spend my free time on movie making.

I didn't start putting the actual movie together yet, but I'm getting closer to that. Yesterday I've put all of the frags I've got into vegas and rendered previews. If put together these previews make up to about 10 minutes of footage. Of course I won't use all of that. In the end the movie will be somewhere between 4 and 6 minutes, or at least that's what I'm planning. I want to keep it short and interesting. Long movies tend to get boring after a while and I'd rather see people complaining that it was too short than the opposite.












I'll probably go back to wolfcam later on to render a recam or two for appropriate moments in the movie.

Also, still not 100% sure about music, and it's been over a year now that I'm thinking about it. heh. oh btw while talking about dilemmas. I have no freaking idea how to name it. Hopefully I'll think of something while editting.

When will it be ready? In 2012 for sure.

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