poniedziałek, 23 grudnia 2013

Oi!

So yeah, again it's been ages since my last post. Just giving everyone a little heads up about the situation. I've been going through Av3k demos for the past 2 days, mostly because of the Xmas break and some free time on my hands.Otherwise, I'm busy with all kind of things, and actually I'm seriously considering dropping this movie project. It depends on the quality of frags I'll find - I won't bother working on a movie with 'decent content'. Expect more info soon once I go through all the demos. Peace!

sobota, 28 września 2013

Platonic solids

Few days ago I came back from a mandatory university trip which took place in a small village located on the Baltic Sea coast. There all the students were given 2 different assignments which resulted in various installations and performances.

My group came up with an idea of using platonic solids as objects that are moved by wind. I really dig the geometry and contrast between nature and something so mathematical.


These pictures were made by my friend who was part of the group. If you want to see more of her stuff, check out her site.




I also put together a short video. It was quite hard to pick out useable footage but I somehow managed to make a decent clip.


 

I really like the whole concept and one day I'd like to make something alike, but more professionally so to say.

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Anyway, it looks like I'll have more free time on my hands during this semester. I'll do my best to catch up with all my old projects and bring this blog back to life. I know I've been repeating that over and over again but seriously I really want to. Stay tuned!

wtorek, 20 sierpnia 2013

Wanna help?

Oi! So I have a day off today and just enough free time to put together a post. A couple of days ago the thread about av3k movie project was bumped and after some thinking I decided to listen to this one fellow and make a spreadsheet with some of the demos so people could view them and take part in the making of the video.

So if anyone is interested and has a bit of free time, feel free to grab a demo or two, watch it, look for interesting frags/moments and edit the document. Oh and don't forget to write down your name next to the info you've entered, otherwise I won't know who to list in the credits :) Cheers!

wtorek, 23 lipca 2013

Heeeeeeeeey!

Sooo, I'm so damn busy these days.. I'm in Germany, trying to earn some extra cash. In my free time I'm working on my thesis (right now I'm learning CLIPS programming language, it's exclusively  for expert systems - a kind of artificial intelligence). There are also some other things I have to finish for uni. All that ^ is due for September.. So yeah, the av3k video project will have to be postponed, but don't worry, I really want to do it.. I just can't right now.

Instead, here's a four-leaf clover I found in the park while waiting for my job interview. Needless to say, I got the job :)


piątek, 31 maja 2013

PureData, sounds and signals

During the last few days I learned a lot of new things. One of them being a visual programming language called PureData:

Pure Data (aka Pd) is an open source visual programming language. Pd enables musicians, visual artists, performers, researchers, and developers to create software graphically, without writing lines of code. Pd is used to process and generate sound, video, 2D/3D graphics, and interface sensors, input devices, and MIDI. Pd can easily work over local and remote networks to integrate wearable technology, motor systems, lighting rigs, and other equipment. Pd is suitable for learning basic multimedia processing and visual programming methods as well as for realizing complex systems for large-scale projects.

I'll be making use of this language in a project I'm taking part in. Basically, we'll be making a machine that reacts to sounds, draws shapes accordingly to them and possibly makes sounds itself. So it'll be a some sort of a musical instrument. Pd will analyze the incoming sounds and output signals used to control the machine. It's a quite complex problem but the more complicated the issue is, the more satisfaction solving it gives. :)

Here's a fragment of a simple example of the Pd "canvas", that's how the actual "code" looks like in PureData. Here we can see a simple MIDI synthesizer imitation that you can control using the computer keyboards' keys. The key object at the top, sends out a number whenever a keyboard key is pressed. Each key has a unique number. The object below is a number object, it's there only to show values of each pressed keys. The sel objects below send a signal only if they recieve the argument number. The big squares are called "bangs" and they indicate that a signal is passing through them (or can send signal themselves, when clicked on). Under them are message objects containing numbers corresponding to actual midi notes.



Apart from pd, I also learned a lot about sound itself. It's parameters, characteristics, etc. I needed to know more about it, because I had to know how to analyze it.

It's a big project and I'll most likely focus some more on it in the next semester. Right now, the current semester is about to end and I have to focus on finishing all current uni projects. I'll be making a motion tracking animation in the following days. It'll probably end up on my youtube channel so stay tuned.

środa, 8 maja 2013

The RL

Soo, yesterday I picked up the good ol' rocket launcher model and I'm going to continue my "remake" that I started a couple of months ago. I'm dropping ZBrush for the moment though, as I'll work mainly in Blender (got sorta used to it). I made a shitty FullHD render of the original model yesterday. Thought I'll share it with yall.


wtorek, 30 kwietnia 2013

10K

Yesterday, the numbers of views of this blog has passed 10000. I'm really happy about reaching this milestone, and I'm looking forward to getting much more views in the future (when I'll finally write posts on a regular basis). :)

niedziela, 31 marca 2013

Happy easter!

It's this time of year again, happy easter people! (or Zombie Jesus Day) Have a good one :)
A while ago I was learning how to use CorelDraw and I made this simple "winter/easter themed" illustration, thought I'd share it with yall. Right now it's still winter here in Poland (it's unusual for winter to last so long), that's where the winter theme comes from.

If you're wondering why I didn't post anything new recently, well, uh I don't have a valid excuse :D I finally finished all the due stuff from my previous semester tho, (I felt at least ten times lighter afterwards, seriously) and I made 2 simple websites, but I won't show them cause they aren't anything special.

OH, and I played quake! There's this q3 iFT clanbase ladder that was brought back to life after a couple of years. Oddly enough it even has some activity going on. After talking to my good ol' buddies we managed to play an official ladder game. Feels good to be back. Hopefully we'll manage to catch some more games in the following weeks.

As for movie making, I'll try to start working on the dm17 movie in my free time. I promise! I'm also thinking about music for the next big projekt - Av3k movie! ;o

poniedziałek, 18 lutego 2013

A skull

Yesterday I was messing around with some of my older models. Among them was a skull I sculpted in ZBrush around 2 years ago (damn, time sure flies!) but I never really rendered it properly. I made a simple render in blender. The results are quite cool:


Obviously, the sculpture itself has numerous flaws, with the teeth being the one that stands out the most. I might fix this skull one day, but first I'd like to finish some other stuff :)

Oh, btw! I actually managed to play a bit of quake recently and I even made some movie quality frags:) Really tempted to start working on a new video!! :)

niedziela, 3 lutego 2013

Games, games, games!

I thought I'll write a bit about a couple of games I've played in the few past months.
I'll start off with Unmechanical

Unmechanical is a side-scrolling adventure puzzle game, with physics, stunning 3D graphics, great ambiance and what not! The movement in this game is also something you're not used to, as you'll be flying all of the time (well, almost). The only letdown is the length of the game, if I recall correctly I finished the game in one sitting.. and the ending is quite abrupt, feels like a sequel should be on it's way.. I don't want to spoil too much, but trust me, the game's really something. OH! and you can get it now from indie royale for a mare 4,04€ (right now) with four other games. (normally you'd have to pay 9€ for unmechanical alone!). So yeah, go check that out at indieroyale or if you still aren't convinced, check out the release trailer:



The 2nd game I wanted to post about is MIBO Arcade


MIBO Arcade is a fun little android game developed by my friend in his free time. To be frank, it turned out to be quite cool. It's a simple arcanoid conversion that's controlled using the smartphone's accelerometer (or alternatively, you can enable on-screen buttons in the options). The game features  multiple levels, replenishable health, double point bonuses, thrilling boss fights and more! All that accompanied by music of Binärpilot



If you have an android device, give it a shot and grab it for free from Google Play.

czwartek, 24 stycznia 2013

Back from the dead!


Uh oh, you guys might have thought that I'm dead. Na-ah! I'm back. Sorry for the really looong silence, I was trying to focus on my uni classes and some other personal stuff. Oh, I was also messing around 3D a lot, learned tons but there's still a lot to learn. I don't have anything particular to show off so I'll pass for now.
Um, so yeah, the winter semester at uni is about to end, once it's over I'll have time to work on something more enjoyable. I'd like to make a new ql movie or finish some of my old projects that I've left half done, like the rocket laucher model.. OH! yeah btw the model, an annonymous friend has made a real rocket launcher model out of screenshots that I've sent him. For more info check the comments under this post. He really made an awesome job, check it out!:)

So yeah, new stuff soon.