poniedziałek, 18 lutego 2013

A skull

Yesterday I was messing around with some of my older models. Among them was a skull I sculpted in ZBrush around 2 years ago (damn, time sure flies!) but I never really rendered it properly. I made a simple render in blender. The results are quite cool:


Obviously, the sculpture itself has numerous flaws, with the teeth being the one that stands out the most. I might fix this skull one day, but first I'd like to finish some other stuff :)

Oh, btw! I actually managed to play a bit of quake recently and I even made some movie quality frags:) Really tempted to start working on a new video!! :)

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