Instead, I came up with a better idea. I detached each of the meshes from the model and exported them seperatly to .obj files.
Importing each model into ZBrush was easier than I expected, since all of them had the same pivot point, the subtools (in ZBrush models are called tools) were aligned perfectly. Having each part of the gun in different subtools has a couple of benefits:
- I don't have to worry about accidentally editing different parts of the model. (no masking needed)
- I can subdivide each part of the model seperatly and the subdivision limits are higher. (I can leave the parts where I won't be adding details with a low polygon density)
- If something goes very wrong, I can just import that submodel again and replace it instead of having to go back to a previously saved version of the whole file
- Symmetry is working fine! Last time ZBrush couldn't fnd symmetry in the model, so I had to add those details to each side seperatly. Now with symmetry enabled it will take a flash.
The topology of the barrel is now also fine.
Here are some renders I made after a couple of subdivisions (notice the soft edges at the end of the barrel, I couldn't do that earlier, because the meshes weren't connected, instead I would get some ugly holes) and some coloring.
Here's another one with a more metal looking material. Preparing these renders took only a couple of minutes, and I think they're already looking cool. Might be a nice wallpaper once the model is done ;)
Tomorrow I'll smooth the geometry and add details, stay tuned.
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